Hi guys.
I've been rendering a slow moving animation of an interior, using a saved irradiance map (calculated every 10 frames) and and a saved photon map. The animation is flickering really badly, especially on those objects using interpolated glossy reflections. The GI appears consistent - no problem there.
To give you an idea... I have a refridgerator with a glossy reflection and anisotropy. It looks like it is wobbling like a thin sheet of tin foil.
The is also flickering apparent on cupboard door gaps (popping on and off)
I was wondering if maybe some of you guys might know of a possible solution for these horrible effects. I am rendering only at 480x360 and each frame is already taking up to 30 mins. (700Mh Celeron admittedly).
These are my settings:
AA adaptive sampling -1 2
Irradiance map -3-2
HSph subdivs 20
Interp. samples 60
Bounces 20
max photons 30
multiplier 3.0
max density 0
store direct light
All glossies are calculated at -3 -2
Interp. Samples 20
Thanks for any advise.
regards,
JJ
I've been rendering a slow moving animation of an interior, using a saved irradiance map (calculated every 10 frames) and and a saved photon map. The animation is flickering really badly, especially on those objects using interpolated glossy reflections. The GI appears consistent - no problem there.
To give you an idea... I have a refridgerator with a glossy reflection and anisotropy. It looks like it is wobbling like a thin sheet of tin foil.
The is also flickering apparent on cupboard door gaps (popping on and off)
I was wondering if maybe some of you guys might know of a possible solution for these horrible effects. I am rendering only at 480x360 and each frame is already taking up to 30 mins. (700Mh Celeron admittedly).
These are my settings:
AA adaptive sampling -1 2
Irradiance map -3-2
HSph subdivs 20
Interp. samples 60
Bounces 20
max photons 30
multiplier 3.0
max density 0
store direct light
All glossies are calculated at -3 -2
Interp. Samples 20
Thanks for any advise.
regards,
JJ
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